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- Path: solaris.cc.vt.edu!usenet
- From: kiwidog@mail.vt.edu (Chris Hargrove)
- Newsgroups: rec.games.programmer,comp.lang.c,alt.lang.asm,comp.lang.asm.x86
- Subject: Re: Int 10h
- Date: Tue, 06 Feb 1996 18:40:42 GMT
- Organization: Terraformer Media, Inc.
- Message-ID: <4f879l$gfu@solaris.cc.vt.edu>
- References: <4f2v3d$qs9@wolfe.wimsey.com> <4f52od$bni@hacgate2.hac.com> <DMBw88.G5G@news2.new-york.net>
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- Emre Yucel <amoeba@buttercup.cybernex.net> wrote:
-
- >Please! Many fonts look nice in 320x200. How do you think all the games
- >out there have such nice fonts. Ok, ok, 1024x768 is better but we are not
- >using DX2 septiums here! Interrupt 10h is just a general interrupt that
- >relates to VGA BIOS.
-
- >All graphic realted things are done through int 10h.
-
- Incorrect. I personally only use Int 10h for one thing and one thing
- only, and that's changing the video mode. Once the mode is set
- (usually mode 13h or a tweak thereof), I never touch the interrupt
- again. Int 10h is incredibly inefficient - you can't get any decent
- hardware speed from it whatsoever. My advice - Use it to set modes,
- and do the rest manually through the VGA registers.
-
-
- Chris Hargrove, Coding & Organization
- a.k.a. Kiwidog - Terraformer/Hornet
- email:<kiwidog@vt.edu>
- http://www.access.digex.net/~terra
-
-